Showing posts with label monomyth. Show all posts
Showing posts with label monomyth. Show all posts

Wednesday, March 12, 2014

Writing Love Stories For Dummies (Like Me)

This week's blog-post-brainstorming started with a good, old-fashioned dither. I'm still researching Tibet, you see, so - hmm, how to say this nicely - my current process is REALLY EFFING BORING.

Not that the research is boring; not at all. As I've mentioned, I love research (most of the time). It's just that telling you about that process is rather akin to forcing you to sit through a dull lecture by a professor who sounds like the teacher from Ferris Bueller's Day Off.

So, I dithered. And then I thought: WAIT! I'm not just researching Tibet; I've also been researching love stories!

Why? Well, part of my advice to people when they're struggling with plot (besides go back to your characters, of course) is to look for some way to frame the plot; some plot-skeleton to hang your story-flesh off of, if you'll excuse the unsettling metaphor. This can be literal - when I was writing Cloudland, I used Joseph Campbell's monomyth - or it can be thematic. You know, some kind of writing prompt, or jumping-off point, like, in the month of April I'll write blog posts for every letter of the alphabet. Or something.

For this WIP, since a) it's about love, and b) it follows souls through multiple lifetimes, I thought I might be able to structure each lifetime around one of the Great Love Story Plots.

Except, erm, I didn't know what they were. What?? I've never claimed to be an expert on writing romance. Far from it, actually. This is where all of you romance writers point at me, and laugh, as well you should. But I really did do some research on it.

So, for all of you non-romance writers, who, like me, freeze in panic when they have to write a love story, I want to share the most helpful thing I found in my research thus far: a fantastic old blog post by one Margo Berendson, listing her idea of the 13 standard love story plots, with examples for each.

For those who don't have time to click on the link, here's a little user's guide to the love plots I'm going to mention, quoted from her blog:

  • Reluctant love: "where two people are forced by circumstances into a betrothal or marriage. Sometimes both are reluctant partners; sometimes one is willing, the other reluctant. As the reluctant one comes to know her partner better, they genuinely fall in love"
  • Love Torn Apart: "the opposite of a happily-ever after, where love reigns for a while, but then is torn apart by circumstances" 
  • Love Forsaken: "a pair of lovers where one rejects the other (usually because of unequal status or to honor the family), and then regrets it"
  • You're the Last Person I'd Ever Love: "two characters start out disliking each other, often quite intensely, and then fall in love as they get to know each other better"
  • Forbidden Love: "Romeo and Juliet, Lancelot and Guinevere, Paris and Helen" and so on. 

If you found those helpful, I highly recommend checking out the original post. Just sayin'.

Anyway, thanks to that post, I'm off and running, and GOD does it feel good to have a sense of the overall structure of this monstrosity that I'm working on. And because I'm me, and I am incapable of doing anything simply, I want to combine these plots to make new stories. Yes, one lover might be headed towards an arranged marriage, and therefore a reluctant love plot, but suddenly another character arrives in the story, of the wrong race or gender or social class (or all of the above), and now we have a forbidden love story, with a dash of love triangle and great potential for love torn apart. And THAT is fun to write.

For example, I'm thinking my Ancient Greek story will combine jealous love and love torn apart (yes, I made the first one up, but I like it. Think crazy jealousy ruining everything, like in Othello), and my modern London story will be an amalgamation of you're the last person I'd ever love and love forsaken, with a possible, unusual, modern twist on forbidden love.

Silly? Maybe, but it's working, and I'll take that over dignity any time.

Wednesday, July 24, 2013

Deep and Plotty Thoughts

Ok, plot: step two! At least, that's what I was planning to write about this week. I kind of ended up with something different. Or not. Never mind, just keep reading - you'll see what I mean.

So, it's ironic: I chose to talk about plot last week using Chuck Wendig's excellent definition, which says (in essence) that plot comes directly from the characters. And I meant that. I really did. It's just that when it was time for me to figure out what the hell was actually going to happen in Cloudland, I got a little bit lost.

Ok, fine. I got a lot lost. Like, wandering aimlessly around the woods on a cloudy, moonless night with no compass or map, lost (and I should point out here that I am really terrible at directions, even when I DO have a map. I'm the person who has to turn maps around so that they face the way I'm heading, because otherwise I can't read them.)

Yeah, I knew who my characters were, and I knew what they wanted, but I didn't know how to turn that into real, actual events. So, my plot didn't so much come from my characters...at least not directly. As I said last week, I asked for help from a dead guy. And it was the best thing I could have done.

No, I didn't learn how to commune with ghosts (although that would have been a lot cooler); I started re-reading Joseph Campbell's The Power of Myth.

For those who aren't familiar with his work, Joseph Campbell was "an American mythologist, writer and lecturer, best known for his work in comparative mythology and comparative religion" (thanks, Wikipedia). He developed the theory that myths from all around the world share the same basic structure, which he called the monomyth, or the Hero's Journey. In his book The Hero With A Thousand Faces, Campbell lays out the structure of this monomyth, and illustrates how a vast majority of ancient and modern stories fit this structure. It's way too much to lay out in this post, but suffice it to say that if you were to look at Campbell's structure, and compare it to a hell of a lot of books, movies, and myths, you'd be able to see that they pretty much follow it, with a few changes here and there. The most commonly cited example of this is Star Wars, but there are a ton more.

Before I continue, I should note that there are some people out there who don't like Joseph Campbell or his theories very much. Since I'm not writing a blog about comparative mythology or Mr. Campbell, I'm not going to delve too much into the criticism; if you're interested, you can check out a summary of it here. Essentially, the critiques say that making myths 'universal' destroys the uniqueness and the intended lessons of each myth; that defining and following a specified structure leads to way too many predictable, cookie-cutter books and movies (see: all blockbuster Hollywood movies and the three-act structure); and so on.

I don't disagree with any of this. I just think it all misses the central message and value of Campbell's work, which is why I ignored the criticism and used the Hero's Journey as a jumping-off point when I was trying to come up with a structure for Cloudland.

Yep, I used it, because I love it. I'll just admit that outright. I love Joseph Campbell, and I'm inspired by him, because he lays bare this essential commonality in the human unconscious: for reasons we don't know, and can't explain, there are motifs, symbols, and metaphors that appear over and over again in myths from all over the world. The people creating these myths didn't collaborate with each other, or read up on each other's Creation Myths, before making their own. They stumbled, seemingly by chance, on themes that are universal, that access something buried deeply within all of us. And that's freaking amazing. I love that. So I wanted to think about and find and access those common unconscious associations - I was writing a book about death, after all, and what is more universally human than the struggle to comprehend death?

Notice that I said I used his theories "as a jumping-off point". I was lost in the woods without a map (see? Human metaphors from the collective unconscious. Oh yeah, that's how I roll), and I needed a refresher on basic story structures, so I re-read some of Campbell's work and took off from there. Am I indebted to and inspired by his work? Absolutely. Did I follow the structure of the Hero's Journey to the letter, and use it as the exact skeleton for my book? Nope, not at all.

I studied the structure - which you can see all laid out and summed up here - and I thought about what it was accomplishing, and why it was used, and then I took the bits I liked and got rid of the ones I didn't, or that I didn't think would serve my story, and made up my own version of it. And then bam, just like that, I had the skeleton for my book.

The problem with skeletons, of course, is that they're made of bones. No muscle, no nerve, no skin; nothing meaty to sink your teeth into, and enjoy (unless you like bones without anything on them, in which case, have at it. I'll be over by the deli and salad bars, trying to find some real food).

What I'm saying is that plot isn't just structure; it's also the all of the details of that structure. Adding flesh to the skeleton, if you will.

Which I'll talk about.... next week.

Also next week - a few brief notes on what it means to be a fly-by-the-seat-of-your-pants writer, and why those writers probably think I'm completely out of my mind (which I might be).